Ealhhard 6


Devlog 6: Puzzles elements 

August 19, 2024

Sup y'all,


Other wek passy ey, lol, gotta keep up the prop devlog,  also now has title 'Ealhhard'. Here’s the breakdown for the week:


1. Gameplay

Im added move moveset:

- R + foward : charge foward with small hop and grap anything in path, if not hold = land normal, if is hold = increase small lift and crash to floor

- R + backward : charge backward with small hop and grap anything in path, if not hold = land normal, if is hold = decrease small lift and crash to floor

- R + up : jump and grap anything in path, if not hold = jump normal, if is hold = continue jump + increase small lift and crash to floor

- R + down  : not sure, maybe stun ground enemy for moment? And maybe quick stomp to avoid needing to jump to crash breakable box below player

And also making grap to grap all 8 direction instead of just front since the player movement is slow.


2. Some Fixes

Another embarrassing error:

Breakable things: I try to make the breakable thing detect player instead of player detect breakable things, so now player hand detect if it's grapable, breakable,  or other.

Glitches: lack of jumping at slope, got it fixed by changing/rearrange the condition to jump on slope

Enemy: shooter enemy manage to slip of grap and causing player to be in state holding while not holding anything, no solution yet, rarely happens. 


3. Art

Currently I'm using this;

https://bakudas.itch.io/generic-dungeon-pack


4. Planning for Next Week

Level design

Puzzles design.

Enemy sprite sheet.

If possible my own art for background and tileset. 

That’s it for this week! Progress...

Thanks for checkinkg and may I be well for the next devlog!

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