Ealhhard 6
Devlog 6: Puzzles elements
August 19, 2024
Sup y'all,
Other wek passy ey, lol, gotta keep up the prop devlog, also now has title 'Ealhhard'. Here’s the breakdown for the week:
1. Gameplay
Im added move moveset:
- R + foward : charge foward with small hop and grap anything in path, if not hold = land normal, if is hold = increase small lift and crash to floor
- R + backward : charge backward with small hop and grap anything in path, if not hold = land normal, if is hold = decrease small lift and crash to floor
- R + up : jump and grap anything in path, if not hold = jump normal, if is hold = continue jump + increase small lift and crash to floor
- R + down : not sure, maybe stun ground enemy for moment? And maybe quick stomp to avoid needing to jump to crash breakable box below player
And also making grap to grap all 8 direction instead of just front since the player movement is slow.
2. Some Fixes
Another embarrassing error:
Breakable things: I try to make the breakable thing detect player instead of player detect breakable things, so now player hand detect if it's grapable, breakable, or other.
Glitches: lack of jumping at slope, got it fixed by changing/rearrange the condition to jump on slope
Enemy: shooter enemy manage to slip of grap and causing player to be in state holding while not holding anything, no solution yet, rarely happens.
3. Art
Currently I'm using this;
https://bakudas.itch.io/generic-dungeon-pack
4. Planning for Next Week
Level design
Puzzles design.
Enemy sprite sheet.
If possible my own art for background and tileset.
That’s it for this week! Progress...
Thanks for checkinkg and may I be well for the next devlog!
Ealhhard
Status | In development |
Author | Ariz Evitca |
More posts
- Ealhhard 780 days ago
- No title 5Aug 12, 2024
- No title 4Aug 05, 2024
- No title 3Jul 29, 2024
- No title 2Jul 22, 2024
- No titleJul 14, 2024
Leave a comment
Log in with itch.io to leave a comment.